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Pixel Edition
25 septembre 2005

Intense Script Engine is coming out !

    Intense Script Engine (ISE) is a demo set plateform with :

  • a 2D and 3D rendering engine,
  • a script interpreter and its GUI,

    The integration of this 2 tools in one package mean that you will decrease the time needed to release and increase flexibility of your code.

 

    VisualISE : The engine

    Base on the library DirectX 7, the engine cover all needed technologic to made a good video game or a good demo. This fonctionnalities are group in a library named PixelLib.

    The engine support :visualise1

  • 3D scene manager, possibility to import a scene made with  3DSMax
  • 2D scene manager, with support of hardware acceleration, automatic timing for animations, all conversions in size and depth, etc...
  • picture manager, help you to load graphical resources and generate textures,
  • sprite manager, auto animated and 'made alive' by scripting,
  • support of PCX, GIF, JPEG picture formats
  • animation manager with support of linear, splines, bézier curves and TCB trajectories
  • optimised mathematical library, with mztrix and quaternions,
  • compression/uncompression with support of RLE et LZW
  • configuration menu in MFC
  • font manager and windows font import
  • sound system which can play XM files.

 

    RealISE : Script interpreter and its GUI

    realise1With the script interpreter, you no longer need to spend a lot of time to build your sequences and test them !

    You just draw the scene by linking functionnal blocks together. Blocks stands for characters, background, trajectories, screen... Then run the preview and look at the interactions you have created.

    All functionnal blocks have Input and Output connexion points. You can write a sequence for each one to control his evolution.

    It is then possible to develop and plug in your own blocks. In this way, all programs are possible.

 

Download the framework (v2.0.1)


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