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Pixel Edition

4 avril 2006

Puyo ! Puyo !

puyo    Take pleasure to remember of the classics games with this Puyo Puyo like. Made in 24h, this little game was entirely written in pure Java. It was originally made for a recrutement test. After having made some enhancements, I think that it deserve now to stand on this website.

     You take the control of the falling down puyos. Their are group together  and you can turn and slide them horizontally. The puyos colors are taken randomly in function of the difficulty level you choosed.
    The puyos of the same color disapears when they are 4 or more to touch themselves. They obey to the gravity low, so the fall down if nothing is carrying them. Therefore you can do a lot of combos and make high scores.

  • Type of game : Tetris-Like
  • Plateforme : JRE 1.5
  • License : Freeware
  • Staff :
    • Code by Bilbo (me)
    • Graphics found on Google(c)

This game was written in pure Java. Sources are available on demand.

Download the game

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25 septembre 2005

Intense Script Engine is coming out !

    Intense Script Engine (ISE) is a demo set plateform with :

  • a 2D and 3D rendering engine,
  • a script interpreter and its GUI,

    The integration of this 2 tools in one package mean that you will decrease the time needed to release and increase flexibility of your code.

 

    VisualISE : The engine

    Base on the library DirectX 7, the engine cover all needed technologic to made a good video game or a good demo. This fonctionnalities are group in a library named PixelLib.

    The engine support :visualise1

  • 3D scene manager, possibility to import a scene made with  3DSMax
  • 2D scene manager, with support of hardware acceleration, automatic timing for animations, all conversions in size and depth, etc...
  • picture manager, help you to load graphical resources and generate textures,
  • sprite manager, auto animated and 'made alive' by scripting,
  • support of PCX, GIF, JPEG picture formats
  • animation manager with support of linear, splines, bézier curves and TCB trajectories
  • optimised mathematical library, with mztrix and quaternions,
  • compression/uncompression with support of RLE et LZW
  • configuration menu in MFC
  • font manager and windows font import
  • sound system which can play XM files.

 

    RealISE : Script interpreter and its GUI

    realise1With the script interpreter, you no longer need to spend a lot of time to build your sequences and test them !

    You just draw the scene by linking functionnal blocks together. Blocks stands for characters, background, trajectories, screen... Then run the preview and look at the interactions you have created.

    All functionnal blocks have Input and Output connexion points. You can write a sequence for each one to control his evolution.

    It is then possible to develop and plug in your own blocks. In this way, all programs are possible.

 

Download the framework (v2.0.1)


2 février 2004

A Converter Toolbox

    PxConv is a multiple converter tool for programmers.

    This software can make a lot of conversions :

  • pxconv13DSMax scenes import (ASE format) to a proprietary format, which can be read by the engine VisualISE,
  • pictures conversion : PCX, GIF to C,ASM arrays. You can also change the size and depth of pictures,
  • music module conversion : XM to C et ASM arrays. It is possible to filter the list of imported effect to reduced the output.

 

      Download the software

5 mai 2003

Generate your textures

texgen1    Because they are calculated in teal time when you start the application, generated textures use very few bytes of code and they can as large as you want with a lot of details.

    But to make beautiful textures, you have to find good parameters and for that you will need to use a tool.

    TexGen can save you a lot of time. With this tool, you can generate a lot a textures with all classical graphical effects you know : colorize, black&white, layers, waves, perturbations, undo/redo, copy/paste, etc...


       

Download the software

Here is a little set of textures made with TexGen.


texture01texture06texture04texture03texture02
texture08texture15texture07texture05texture10texture09texture11texture12texture13texture14

1 mai 2002

Honey bzzz... !

honeybzz

    In this action game, you are a bee and you have to get a lot of honey. The 2D rendering is inspired of the Super Nintendo Mode 7 (but you can't turn left/right here).

    You can get honey by catching flowers you find on your way, but be carefull because there is also bad cobweb which will make you fall.

    This sort of catch-them-all game has been entirely made in one night (nearly 18 hours of non-stop work) during a 'fast coding compo' where the subject was
the insects. It was at the BzH Party 3, Le Faouet (22,FR), 2002

  • Type of game : Action / Arcade
  • Plateforme : Windows 98/2k/XP with DirectX 7
  • License : Freeware
  • Staff :
    • Graphics by Megs
    • Code by Bilbo (me),
    • Music by DjElven,
    • Sound FX by Megs and me.

This game was written in C++ and Assembly i386. Sources are available on demand.

Download the game

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17 juin 2000

Abalone

abalone1    This is an adaptation of the famous board game Abalone.

    Here are the rules : the two players play by turn and can move 1 to 3 balls at a time, in any orientation. You can push the balls of your opponent (it is called a 'Sumito'), you have to be in numerical superiority : with 3 balls, you can push 1 or 2 balls ; and with 2 balls, you can push 1. If there is equality (it is call a 'pac'), pushing is impossible. It is up to you to find the best strategy...

    Play modes supported are 1Pvs2P and 1PvsCPU. There is 3 levels of difficulty. All the gameplay is done with the mouse. You can make the plate turn and see all the combnaisons. To move your balls, select them (they become transparent). Move the mouse and they will follow. It is also possible to save a started game and reload it later.

  • Type of game : Reflexion
  • Plateforme : Windows 98/2k/XP with DirectX 7
  • License : Freeware
  • Staff :
    • Graphics and Code by Bilbo (me)

This game was written in C++ and Assembly i386. 3D models were imported from 3DSmax. Sources are available on demand.

Download the game

19 janvier 2000

Manage your resources

    The goal of Resedit is to make one big file of all the little resource files you can have in a project (pictures, music, etc...). Resources can be compressed if wanted.resedit1

    Then you can load resources easily in your software, referenced by keys. Resources are automaticaly uncompressed and loaded in memory.

    ResEdit make the distribution of your release an easy task !

      

Download


8 août 1999

Bomberman rocks !

funnyp1

 Run into labyrinths looking for best options and push out your opponents with lot of bombs !

    In this alpha version, you can play again another human player or against the computer. Various scenaries (ice world, desert...) were designed. Game support huge maps, so the screen split if you run seperatly (until 4 players). The 2D engine use an isometric rendering. So you can found a lot of hiding-places. There is also a level editor with the game. You can build your own level with all the scenarie of the game.

 The game engine is 90% done. What is missing to finish this game are graphics and sounds ...

  • Type of game : Bomberman-Like
  • Plateforme : Windows 98/2k/XP with DirectX 7
  • License : Freeware
  • Staff :
    • "Alpha" Graphics by Tigroo
    • Code by Bilbo (me)

!! Graphicians wanted !!

Download an alpha version

funnyp5funnyp4funnyp2funnyp7funnyp6

10 juin 1999

Bézier Curves, B-Splines and NURBS

bezier1    Here is a simple Bézier modeling tool...

    This application can build models of 3D trajectories. With interface as like as 3dsmax's one, 3 views in 2 dimensions and 1 view in perspective offer you to put down dots, attach weight and animate in real time the evolution in the time of your curves.

    It is possible to draw many types of curves : linear, bézier, splines and also NURBS. Then you can define some key curves at some time points, and let the morphing engine draw the curves between the time points.

    Even more... Choose the color and the thickness of the curves to draw a little cartoon. After you have made your cartoon, play it with the engine VisualISE.

Download the software


10 janvier 1998

Share your headache...

    headacheHeads go out of the ground and you have to knock them as fast as possible. There are 4 weapons for your enjoyment :  the hammer, the slicer, the flame launcher and the atomic bomb !!

    Simply addicting...

    This game was made originaly under MsDos but you can play under windows too. There is also a level editor, for changing heads and the score won for each one. So you can use the photo you want to play.

  • Type of game : Arcade
  • Plateforme : Dos / Windows 98
  • License : Freeware
  • Staff :
    • Graphics, Code and Sounds by Bilbo (me)

This game was written entirely in Assembly i386. Sources are available on demand.

Download the game

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